Background

This project was made for an assignment that involved following a game design script to create a turn-based roguelike dungeon crawler. 

The gameplay involves an adventurer delving into the Dungeon of Stonefang and fighting through bats, slimes and goblins with the objective of finding the Talisman of Boletaria. Upon finding it the adventurer must return back to the surface, fighting any monsters they may have skipped while being pursued by Dorian who was awakened upon taking the talisman.


Key Features

  • Three different level generation algorithms:
    • Simple Random Walk
    • Corridor First
    • Room First

  • Object pooling 
  • All data from each floor is saved (enemies' positions, chest contents, etc)
  • Different abilities based on the currently equipped weapon
  • Inventory and Stat system


Controls

WASD - Movement

Left click - Pick-up / Drop / Use ability

Right click - Equip / Unequip / Use consumable


Assets Used

2D Pixel Dungeon Asset Pack

Blink

Cainos

Medieval_pixel_art_asset_FREE

Monsters Creatures Fantasy

Pixel Cursors

SimplePixelUI

Thaleah_PixelFont

v1.1 dungeon crawler 16x16 pixel pack

StatusReleased
PlatformsHTML5
AuthorKooldiagon
Made withGIMP, Unity
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse